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08.01.2021

The Role of Games in Student Socialization

Фан Мэнлинь
Аспирант
The article presents the analysis of the problem of the evaluation of the essence of the game in the life of a person. In connection with the introduction of new approaches to the organization of the pedagogical process, active teaching methods, technical innovations, gaming technology attracts the close attention of many researchers. It is shown that the use of games as a method of instruction must be subordinated to the content of education, which includes psycho corrective, stimulating-stimulating functions of self-development and upbringing that have psychological, pedagogical, intellectual,

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The Role of Games in Student Socialization

Philosophers and sociologists, psychologists and educators at the intersection of their disciplines consider and solve the process of integrating the individual into society, by mastering it with rules and values, social norms, knowledge, skills that enable it to function successfully in society. Being a being a biosocial person needs a process of socialization. Usually, the socialization of the individual initially takes place in the family, and already, after some time, outside it. For example, a higher educational institution, as an institution of socialization, is a certain sphere of activity of students, including socio-cultural, socio- process depends. In addition to traditional forms of work with students, it is necessary to pay attention to the development of creative abilities of future specialists by introducing gaming technologies and training.

We are considering the problem of socialization of students in a university through gaming. student takes possession of the world of objects surrounding him, of social relations, appropriates the opportunities inherent in the environment. Directly in the game, knowledge is expanded and problems of interpersonal relationships, compatibility, partnership, friendship, partnership are revealed. The game is not only a means of optimizing and stimulating the learning process, but also the sphere of students communication, which are important aspects of socialization, upbringing, education of the individual and its ability to successfully adapt in society.

Of great importance today are problems that have been barely noticeable in the past., ready for a responsible choice. as a kind of activity in given conditional situations recreates social experience and improves the management of a person by his own behavior, through the processes of which knowledge is acquired. Creative character, emotional elation, free expression of self is a spontaneous educational tool in which the skills of communication are mastered. From the point of view of the researcher, the game is not only a physiological phenomenon caused by a psychic reaction, but also something much greater, beyond the immediate desire to maintain life. Its purposefulness brings to light not only rational, but some irrational element that makes up its essence. This is a conscious activity that causes similar psychic reactions in life situations. And in the historical plan, the game connects generations, helping to accumulate and transmit life experience to people.

mental and moral education of the individual, being a simple, accessible and natural way of cognizing the world, a unique phenomenon of universal human culture. We can distinguish the

– game interaction methodology (as entertainment or exercise, subject, subject, role, contest, business, procedural, traditional);

–  by areas of activity (pedagogical, psychological, social, intellectual, physical);

–  by subject areas (mathematical, biological, musical, literary, theatrical, sports, labor, folk, economic, etc.);

– the nature of the pedagogical process (developing, teaching, cognitive, educational, training, business, communicative, creative, productive, reproductive, diagnostic, correctional);

– for group-forming data (individual, team, pair, group);
– by the nature of activity (mobile, creative, sports, intellectual);
– in the gaming environment or in the venue (without items, with objects, table, room,


– on the impact on participants (positive, negative).
One can single out its properties:
a) it is aimed at satisfying the interest of the participants;
b) occurs in a conditional situation, which may change over time;
c) in its process, substitute objects are easily used;
d) the game contributes to the development, arming and enrichment of the individual with the necessary skills, etc.

In connection with the foregoing, it is understood that the use of games as a method of education in a university should be subordinated to the content of education, which includes stimulating-stimulating functions of self-development and upbringing. Game methods should integrate into the university community, be formed and improved as specialists, i.e. socialize in

the process of their studies and life.

Адрес публикации: https://www.prodlenka.org/metodicheskie-razrabotki/436193-the-role-of-games-in-student-socialization

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