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09.10.2018

Multimedia tehnology

Multimedia technology refers to interactive, computer-based applications that allow people to communicate ideas and information with digital and print elements. Professionals in the field use computer software to develop and manage online graphics and content. The work that media technology specialists produce is used in various media, such as training programs, web pages, and news sites.
Computer-based, interactive applications having multiple media elements, including text, graphics, animations, video, and sound. Multimedia technology refers to both the hardware and software used to create and run such systems

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MULTIMEDIA TEHNOLOGY

Multimedia technology refers to interactive, computer-based applications that allow people to communicate ideas and information with digital and print elements. Professionals in the field use computer software to develop and manage online graphics and content. The work that media technology specialists produce is used in various media, such as training programs, web pages, and news sites.

Computer-based, interactive applications having multiple media elements, including text, graphics, animations, video, and sound. Multimedia technology refers to both the hardware and software used to create and run such systems.
The mode of delivery for each application depends on the amount of information that must be stored, the privacy desired, and the potential expertise of the users. Applications that require large amounts of data are usually distributed on CD-ROMs, while personal presentations might be made directly from a computer using an attached projector. Advertising and some training materials are often placed on the WWW for easy public access. Museums make use of multimedia kiosks with touch screens and earphones.

Multimedia products may be created and run on the commonly used computer environments. Multimedia system users may employ a variety of input devices in addition to the keyboard and mouse, such as joysticks and trackballs. Touch screens provide both input and display capabilities and are often the choice when potentially large numbers of novices may use the system. Other display devices include high-resolution monitors and computer projectors. Generally the abundance of graphics and video in multimedia applications requires the highest resolution and deepest color capacity possible in display devices.
Input devices for the creation of multimedia applications include graphics tablets, which are pressure-sensitive surfaces for drawing with special pens; digital cameras, which take pictures electronically; and scanners, which convert existing pictures and graphics into digital form. Other hardware devices, such as a video card and video digitizing board, are required both to create and to play digital video elements.
The hardware for incorporating sound elements into multimedia systems includes microphones, voice-recognition systems, sound chips within the computer, and speakers, which come in a wide variety of forms with varying capabilities and quality.
The future of multimedia technology is dependent upon the evolution of the hardware. As storage devices get faster and larger, multimedia systems will be able to expand, and increased use of DVD should result in improved quality. Rising network speeds will increase the possibility of delivering multimedia applications over the WWW. Currently, Virtual Reality Modeling Language (VRML) is used for some WWW applications and may drastically expand the multimedia experience. Virtual reality is becoming more realistic and will stretch the multimedia experience to envelop the user. The one certainty in multimedia technology is that it will continue to change, to be faster, better, and more realistic

Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia.

Адрес публикации: https://www.prodlenka.org/metodicheskie-razrabotki/326042-multimedia-tehnology

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